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Ksp scene switch load time

Web18 jan. 2024 · Using LZ4 improving the load times significantly. Deep profiling indicated that all Background Jobs were reading bundles for the whole time. It appears that loading our first scene pulls a lot of our bundles (especially with the … Web20 aug. 2024 · Load Time: 0m 44s --- Limited to 30 FPS: Start 1m 12s Finish 3m 34s Load Time: 2m 22s --- It is clear that the asset loading during game load is still being …

GitHub - jarosm/KSP-BonVoyage: Rovers and ships background …

Web21 jun. 2015 · Triggered when a vessel instance is destroyed; any time a vessel is unloaded, ie scene changes, exiting loading distance More... static EventData< Vessel > onVesselGoOffRails Triggered when a vessel is loaded on the launchpad, when a vessel enters within loading distance, or when a vessel goes off of time warp More... static … navoi theater taschkent https://kathyewarner.com

long loading time :: Kerbal Space Program General Discussions

Web15 jun. 2024 · The time warp indicator, shown at 10x. Time warp is the acceleration of game speed, serving to shorten the length of time it normally takes to perform a task, … Web26 dec. 2012 · 4 Try the Subassembly Saver Loader. Detach everything from the command pod and save those pieces. Then start a new design, select the command pod you want, then use the subassembly plugin to load back in the rest of the design. Share Improve this answer Follow answered Apr 16, 2013 at 1:06 grom 535 1 7 12 Add a comment 4 Web25 jan. 2024 · Hello- I'm new to the KSP language. I've tried to create a script that creates keyswitiching. Can someone help me better understand this? I've got 12 groups of sustain samples (0-11) that need to be accessible from a keyswitch on note 48 and eight staccato groups when keyswitch using key/note 50. market writing

GitHub - linuxgurugamer/KSPLoadingScreenManager: A loading …

Category:Way to increase loading times? :: Kerbal Space Program General …

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Ksp scene switch load time

KSP stuck forever on loading screen :: Kerbal Space Program …

Web9 sep. 2010 · KSP skin for UI available. Dewarp done in two steps: instant to 50x and then gradual to 1x. Solar powered rovers will idle when Sun is 0 degrees above the horizon, no more stucking at poles. Serious average speed penalties at twighlight and at night time for manned rovers. Some colors in arrival report. WebThe kOS processor is able to run scripts any time that a vessel is loaded, but the script is not guaranteed access to all features when a ship is LOADED but not UNPACKED. KSP limits some features (like throttle control) to only vessels that are unpacked.

Ksp scene switch load time

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WebWhen that happens, KSP wraps around the "Time to Apoapsis" and show Hours:Minutes:Second for the next Ap, so you lose information on how far ahead of Ap you currently are. This latest Telemetria upgrade will show the "Time Past Apoapsis" data with a negative number, making it obvious that Ap is behind you so it's easier to adjust your … Web26 apr. 2016 · Go into control panel -&gt; network settings -&gt; change adapter settings. Look for any adapters that you do not use, that are inactive (eg, …

Web3 mrt. 2024 · With KSP2 and using a clean slate, the game should be much more optimised to make use of current hardware. I am no programmer, but what bugs me the most is … Web5 sep. 2024 · Prevent occasional kraken events on flight scene load (see issue #9) The bug manifest itself depending on the CPU load.It is more likely to happen when : - A large part count vessel is loaded - Autostruts and docking ports are used - The player has a slow CPU - Additional mods are doing initialization-like code in their first FixedUpdate - The "max …

Web20 mei 2024 · Since a few days, I am having issues with the loading screen when switching between facilities/ships (not the startup loading screen). For a few seconds, I see a very dark image of the last screen, kind of like a negative, as well as the loading icon, which is not moving though. During that time, the game seems to be non responsive. I … Web26 dec. 2024 · Without principia, a scene change takes 10 - 15 seconds. With 2024081110-Desargues, every scene load took at least 1:30 minutes. With 2024120707-Erdős, this …

WebIt's a Unity Bug. Slow load times if you have unused Network Adapters, be they from hamachi or other VPNs, Virtual Machines, or (presumably), actual physical ones. Unity is by far the worst part of KSP. It probably has to do with the fact that it doesn't matter whether plugins are compiled in 32 or 64 bits.

WebYea everything relevant was the same hardwarewise, except CPU, Mainboard and KSP on 7200rpm HDD, it loaded faster there. 1 level 1 thaneize Op · 4y OK, now B9 and KW Rocketry Beta seem to cause issues for me, uninstalling made it considerably faster, now it takes ~2 minutes instead of 30-40 to load everything. navojoa mexico weatherWeb26 dec. 2024 · Without principia, a scene change takes 10 - 15 seconds. With 2024081110-Desargues, every scene load took at least 1:30 minutes. With 2024120707-Erdős, this became even worse. Now every scene change takes 3 minutes!! During that time, the Memory usage drops quickly by 2-3 Gb and then slowly builds up these 2-3 Gb until the … markety actionWebInstall and run CKAN. Search for "Easy Vessel Switch" or just "EVS", then install the mod. Occasionally run CKAN client to update EVS (and other mods) to the latest version. If you follow this path, then all the EVS dependencies will be updated automatically. It may save you a lot of time during the update. navo middle school athleticsWebIf you have a fairly short load time and want to save a bit of memory you can lower this. * To show only 1 slide (like current KSP), set this to 1, and set the displayTime to be quite … markety internetoweWebThere are a good chunk of optimizations in this patch. I'm excited to see what difference this makes. edit: The update is downloading now on Steam! Damn. Good amount of bug fixes and optimizations. Always have a good time when you see so many fixes. I'm excited to see people dive into the patch and see how it runs. navolio ltd t/a off to workWebNote. Debris Vessel: To save on computer load, CommNet cuts all “debris” vessels out of the system when loading the scene and does not track them.Therefore any vessel that was of type “debris” when the scene was first loaded will be unable to have a connection, regardless of what antennas it may have on it, and regardless of whether you change its … navomix cape townWeb29 mrt. 2024 · Niallalva Apr 2, 2024 @ 3:47pm. Startup usually takes around 7-8 minutes with 80 mods installed and loading to launchpad never takes more than 30 seconds … market your cattle